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Icon

Examples#

To browse and visualize all available icons, visit our icons browser

Live example

Basic Example#

from typing import cast

import flet as ft


def main(page: ft.Page):
    page.add(
        # material
        ft.Row(
            controls=[
                ft.Icon(ft.Icons.FAVORITE, color=ft.Colors.PINK),
                ft.Icon(ft.Icons.AUDIOTRACK, color=ft.Colors.GREEN_400, size=30),
                ft.Icon(ft.Icons.BEACH_ACCESS, color=ft.Colors.BLUE, size=50),
                ft.Icon(ft.Icons.SETTINGS, color="#c1c1c1"),
            ]
        ),
        # cupertino
        ft.Row(
            controls=[
                ft.Icon(ft.CupertinoIcons.PROFILE_CIRCLED, color=ft.Colors.PINK),
                ft.Icon(
                    icon=cast(ft.CupertinoIcons, ft.CupertinoIcons.random()),
                    color=ft.Colors.GREEN_400,
                    size=30,
                ),
                ft.Icon(
                    icon=cast(ft.CupertinoIcons, ft.CupertinoIcons.random()),
                    color=ft.Colors.BLUE,
                    size=50,
                ),
                ft.Icon(
                    icon=cast(ft.CupertinoIcons, ft.CupertinoIcons.random()),
                    color="#c1c1c1",
                ),
            ]
        ),
    )


if __name__ == "__main__":
    ft.run(main)

basic

Icon #

Bases: ConstrainedControl

A control that displays an icon from a built-in or custom icon set.

Icons can be customized in color, size, and visual style using various parameters such as stroke weight, fill level, and shadows.

RAISES DESCRIPTION
AssertionError

If fill is less than 0.0 or greater than 1.0.

AssertionError

If weight is less than or equal to 0.0.

AssertionError

If optical_size is less than or equal to 0.0.

animate_offset #

animate_offset: AnimationValue | None = None

Enables implicit animation of the offset property.

More information here.

animate_opacity #

animate_opacity: AnimationValue | None = None

Enables implicit animation of the opacity property.

More information here.

animate_position #

animate_position: AnimationValue | None = None

Enables implicit animation of the positioning properties (left, right, top and bottom).

More information here.

animate_rotation #

animate_rotation: AnimationValue | None = None

Enables implicit animation of the rotate property.

More information here.

animate_scale #

animate_scale: AnimationValue | None = None

Enables implicit animation of the scale property.

More information here.

animate_size #

animate_size: AnimationValue | None = None

TBD

apply_text_scaling #

apply_text_scaling: bool | None = None

Whether to scale the icon based on the system or user's preferred text size.

Useful when placing icons alongside text, ensuring both scale consistently for better readability and accessibility.

aspect_ratio #

aspect_ratio: Number | None = None

TBD

badge #

badge: BadgeValue | None = None

A badge to show on top of this control.

blend_mode #

blend_mode: BlendMode | None = SRC_OVER

The blend mode used when rendering the icon.

Blend modes control how the icon's color interacts with the background. The default is normal blending (SRC_OVER).

bottom #

bottom: Number | None = None

The distance that the child's bottom edge is inset from the bottom of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

col #

col: ResponsiveNumber = 12

If a parent of this control is a ResponsiveRow, this property is used to determine how many virtual columns of a screen this control will span.

Can be a number or a dictionary configured to have a different value for specific breakpoints, for example col={"sm": 6}.

This control spans the 12 virtual columns by default.

Dimensions
Breakpoint Dimension
xs <576px
sm ≥576px
md ≥768px
lg ≥992px
xl ≥1200px
xxl ≥1400px

color #

color: ColorValue | None = None

The color to use when drawing the icon.

data #

data: Any = skip_field()

Arbitrary data of any type.

disabled #

disabled: bool = False

Every control has disabled property which is False by default - control and all its children are enabled.

Note

The value of this property will be propagated down to all children controls recursively.

Example

For example, if you have a form with multiple entry controls you can disable them all together by disabling container:

ft.Column(
    disabled = True,
    controls=[
        ft.TextField(),
        ft.TextField()
    ]
)

expand #

expand: bool | int | None = None

Specifies whether/how this control should expand to fill available space in its parent layout.

More information here.

Note

Has effect only if the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expand_loose #

expand_loose: bool = False

Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.

More information here.

Note

If expand_loose is True, it will have effect only if:

  • expand is not None and
  • the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

fill #

fill: Number | None = None

The fill amount of the icon, between 0.0 (outline) and 1.0 (solid).

This feature requires the icon's font to support fill variation. It can be used to indicate state transitions or selection visually.

grade #

grade: Number | None = None

A fine-tuning adjustment for the stroke thickness of the icon.

This requires support from the icon's font. Grade values can be negative or positive. It allows precise visual adjustments without changing icon size.

height #

height: Number | None = None

Imposed Control height in virtual pixels.

icon #

icon: IconData

The icon to display, selected from a predefined icon set.

You can explore available icons using the Flet Icons Browser.

key #

key: KeyValue | None = None

left #

left: Number | None = None

The distance that the child's left edge is inset from the left of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

offset #

offset: OffsetValue | None = None

Applies a translation transformation before painting the control.

The translation is expressed as an Offset scaled to the control's size. So, Offset(x=0.25, y=0), for example, will result in a horizontal translation of one quarter the width of this control.

Example

The following example displays container at 0, 0 top left corner of a stack as transform applies -1 * 100, -1 * 100 (offset * control's size) horizontal and vertical translations to the control:

import flet as ft

def main(page: ft.Page):
    page.add(
        ft.Stack(
            width=1000,
            height=1000,
            controls=[
                ft.Container(
                    bgcolor="red",
                    width=100,
                    height=100,
                    left=100,
                    top=100,
                    offset=ft.Offset(-1, -1),
                )
            ],
        )
    )

ft.run(main)

on_animation_end #

on_animation_end: (
    ControlEventHandler[ConstrainedControl] | None
) = None

Called when animation completes.

Can be used to chain multiple animations.

The data property of the event handler argument contains the name of the animation.

More information here.

opacity #

opacity: Number = 1.0

Defines the transparency of the control.

Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque without any transparency).

optical_size #

optical_size: Number | None = None

Adjusts the icon's visual style for different sizes to maintain clarity and balance.

This requires the icon font to support optical sizing. Must be greater than 0.

page #

page: Page | BasePage | None

The page to which this control belongs to.

parent #

parent: BaseControl | None

The direct ancestor(parent) of this control.

It defaults to None and will only have a value when this control is mounted (added to the page tree).

The Page control (which is the root of the tree) is an exception - it always has parent=None.

right #

right: Number | None = None

The distance that the child's right edge is inset from the right of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

rotate #

rotate: RotateValue | None = None

Transforms this control using a rotation around its center.

The value of rotate property could be one of the following types:

  • number - a rotation in clockwise radians. Full circle 360° is math.pi * 2 radians, 90° is pi / 2, 45° is pi / 4, etc.
  • Rotate - allows to specify rotation angle as well as alignment - the location of rotation center.
Example

For example:

ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    rotate=Rotate(angle=0.25 * pi, alignment=ft.Alignment.CENTER_LEFT)
)

rtl #

rtl: bool = False

Whether the text direction of the control should be right-to-left (RTL).

scale #

scale: ScaleValue | None = None

Scales this control along the 2D plane. Default scale factor is 1.0, meaning no-scale.

Setting this property to 0.5, for example, makes this control twice smaller, while 2.0 makes it twice larger.

Different scale multipliers can be specified for x and y axis, by setting Control.scale property to an instance of Scale class. Either scale or scale_x and scale_y could be specified, but not all of them.

Example
ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    scale=ft.Scale(scale_x=2, scale_y=0.5)
)

semantics_label #

semantics_label: str | None = None

An accessibility label for the icon.

This text is not displayed visually but may be announced by screen readers or other assistive technologies.

shadows #

shadows: BoxShadowValue | None = None

A list of shadows to apply beneath the icon.

Use multiple shadows to simulate complex lighting effects. The order of shadows matters for how transparency is blended.

size #

size: Number | None = None

The size (width and height) of the square area the icon will occupy.

If not set, a default size will be used. When placing this icon inside other controls (such as buttons), those controls may also affect sizing.

tooltip #

tooltip: TooltipValue | None = None

The tooltip ot show when this control is hovered over.

top #

top: Number | None = None

The distance that the child's top edge is inset from the top of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

visible #

visible: bool = True

Every control has visible property which is True by default - control is rendered on the page. Setting visible to False completely prevents control (and all its children if any) from rendering on a page canvas. Hidden controls cannot be focused or selected with a keyboard or mouse and they do not emit any events.

weight #

weight: Number | None = None

The stroke weight (thickness) of the icon's lines.

This requires the icon font to support weight variation. Must be greater than 0.

width #

width: Number | None = None

Imposed Control width in virtual pixels.

before_event #

before_event(e: ControlEvent)

before_update #

before_update()

build #

build()

Called once during control initialization to define its child controls. self.page is available in this method.

clean #

clean() -> None

did_mount #

did_mount()

init #

init()

is_isolated #

is_isolated()

update #

update() -> None

will_unmount #

will_unmount()